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Old Mar 25, 2011, 02:58 AM // 02:58   #501
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Originally Posted by Improvavel View Post
No.

But it doesn't affect your game play either.
Is the person that purchased the mercs part of the PvE community? Yes, so explain to me again how this addition doesn't affect PvE.
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Old Mar 25, 2011, 03:01 AM // 03:01   #502
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Why? What's the difference? I don't see one, it's just an arbitrary distinction people keep making.
Focus.

One content package is created to provide the player a large, varied gameplay addition including new areas, skills and end-game challenges. The power creep is a byproduct of said product. The other is cashing in on nothing more than a tacked-on power creep feature. Any reasonable person can see the disparity.
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Old Mar 25, 2011, 03:01 AM // 03:01   #503
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Originally Posted by Ka Tet View Post
Yup. Look directly above me.
i must be some kind of psychic


Here's my favorite comment from today's discussion:

Quote:
Originally Posted by Improvavel View Post

A mercenary hero is just a hero with fancy clothings.
ima sleep now, have fun without me
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Old Mar 25, 2011, 03:01 AM // 03:01   #504
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Originally Posted by Golgotha View Post
Is the person that purchased the mercs part of the PvE community? Yes, so explain to me again how this addition doesn't affect PvE.
Does the fact that when I play with another person I get to roll 4 mesmers heroes impact your game?

If so, I apologize for being impacting your game for the last 3.5 years.
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Old Mar 25, 2011, 03:02 AM // 03:02   #505
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Yeah, this isn't single player. We're not isolated. This game is a hugely interactive world.

What one person does, affects another person.

I can't believe people will even try to make the argument that speed clears don't affect others. Which is neither here nor there. This thread is not about speed clears. Not on a boat or on a goat.
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Old Mar 25, 2011, 03:03 AM // 03:03   #506
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Originally Posted by novawhiz View Post
i must be some kind of psychic


Here's my favorite comment from today's discussion:



ima sleep now, have fun without me
Are you able to dispute that:

a) Swords are 1 handed weapons with 15-22 capped damage so any Jesus sword would be breaking the game mechanics?

and

b) That mercenary heroes once created behave exactly like heroes of the appropriate profession?

Be my guest.
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Old Mar 25, 2011, 03:04 AM // 03:04   #507
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Originally Posted by X Dr Pepper X View Post
I can't believe people will even try to make the argument that speed clears don't affect others. Which is neither here nor there. This thread is not about speed clears. Not on a boat or on a goat.
It never affected me.
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Old Mar 25, 2011, 03:04 AM // 03:04   #508
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Originally Posted by Improvavel View Post
Does the fact that when I play with another person I get to roll 4 mesmers heroes impact your game?

If so, I apologize for being impacting your game for the last 3.5 years.
You're not even good at trolling.

Do you simply flip a coin between two set responses, both of which have been addressed in the last two pages?

http://www.guildwarsguru.com/forum/s...&postcount=487
http://www.guildwarsguru.com/forum/s...&postcount=501

If someone had that Sword of Blowing Things Up, how would that affect my game or your's?

Last edited by Golgotha; Mar 25, 2011 at 03:08 AM // 03:08..
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Old Mar 25, 2011, 03:05 AM // 03:05   #509
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Originally Posted by Improvavel View Post
Are you able to dispute that:

a) Swords are 1 handed weapons with 15-22 capped damage so any Jesus sword would be breaking the game mechanics?

and

b) That mercenary heroes once created behave exactly like heroes of the appropriate profession?

Be my guest.
Heroes were once capped at 3. That changed at Anet's whim. Why would the sword cap be written in stone?
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Old Mar 25, 2011, 03:07 AM // 03:07   #510
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Originally Posted by Golgotha View Post
You're not even good at trolling.

Do you simply flip a coin between two set responses, both of which have been addressed in the last two pages?
Please refresh my memory then by linking/quoting those posts that are able to explain how 4 mesmer heroes rolled by 1 player with 1 account affect pve in a different way that 1 player using 2 accounts rolling 4 mesmer heroes or 2 players on the same party rolling 4 mesmer heroes.
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Old Mar 25, 2011, 03:10 AM // 03:10   #511
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Originally Posted by Golgotha View Post
Heroes were once capped at 3. That changed at Anet's whim. Why would the sword cap be written in stone?
First, I could have 9 heroes in my party for ages.

Second, since when only 4/8 customizable skill bars per party was part of the game mechanics?

The hero cap was clearly a silly restriction that was in place to gimp people and force them to party with other by sheer frustration of not playing a proper guild wars game. Hence it was removed.
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Old Mar 25, 2011, 03:11 AM // 03:11   #512
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Quote:
Originally Posted by Improvavel View Post
You already bought Guild Wars 2 on the premise it is free to play? Or there won't be any game play advantages on it based on Guild Wars?

But from that interview:
Just showing where this is heading.....the more support they recieve from us now with microtransaction that effect gameplay...the more likely they will continue adding them. Ergo...if we keep supporting them...next thing we know...you'll need them to stay current in the game.
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Old Mar 25, 2011, 03:11 AM // 03:11   #513
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Originally Posted by Improvavel View Post
Please refresh my memory then by linking/quoting those posts that are able to explain how 4 mesmer heroes rolled by 1 player with 1 account affect pve in a different way that 1 player using 2 accounts rolling 4 mesmer heroes or 2 players on the same party rolling 4 mesmer heroes.
1. Added human error.
2. Need to be online at the same time.
3. Requires another player to be in the current meta for efficiency.
4. Did I mention human error?

You could have 5 hero mesmers in a group before, that's hardly the issue. Difference being now you can do so at any time, with predictable results and now at your full discretion and control. And further: others cannot unless they shell out $10+. Therefor it is a *drumroll*.. paid advantage.
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Old Mar 25, 2011, 03:12 AM // 03:12   #514
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this is where everyone leaves... buh bai ^^
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Old Mar 25, 2011, 03:14 AM // 03:14   #515
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Originally Posted by X Dr Pepper X View Post
The original philosophy as well as the GW1 community accepts the fact that campaigns are standard beyond the initial release of Prophicies all the way and ending at EotN.
This 'original philosophy' promised us new chapters. The extra options such as heroes and insanely overpowered consumables that came packaged with them where never an outspoken part of that philosophy, and as such can't be fairly assumed to be included in it. 'Options that come packaged with campaigns are alright' is something you've made up all by yourselves. I reject that distinction, shortening it to 'options are alright'.

Quote:
Originally Posted by X Dr Pepper X View Post
Mercs are in no way comparable to a campaign in terms of justifying them as an advantage.
But they are comparable to the options packaged with new campaigns, so I don't see why they shouldn't be added to the game for a fee, just as the options that came packaged with campaigns thrown in are bought for a fee.

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Originally Posted by X Dr Pepper X View Post
They have no sense of normative inclusion in the metagame because of how extraneous they are.
If everyone who owns all chapters bought them, would you still be calling them extraneous?
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Old Mar 25, 2011, 03:16 AM // 03:16   #516
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Originally Posted by Essence Snow View Post
Just showing where this is heading.....the more support they recieve from us now with microtransaction that effect gameplay...the more likely they will continue adding them. Ergo...if we keep supporting them...next thing we know...you'll need them to stay current in the game.
If the game becomes a microtransaction fest you and I, for that matter, will have to look for a new game.
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Old Mar 25, 2011, 03:20 AM // 03:20   #517
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Quote:
Originally Posted by Improvavel View Post
You already bought Guild Wars 2 on the premise it is free to play? Or there won't be any game play advantages on it based on Guild Wars?
But from that interview:
That update was released due to the fact there was a huge discussion on GW2Guru and other sites about Transmutation Stones, and how they seemed to be paid for advantages. Anet even had to add as an afterthought that they would try to somehow add them as in-game drops, so that people didn't have to pay to have decent stats on their gear.

So from that they had already planned to have purchasable upgrades that gave people an advantage over others. And only then from the reaction of the community did they rethink their plans and add it as a drop too.

This only strengthens the argument about paid for advantages being the new business model.
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Old Mar 25, 2011, 03:22 AM // 03:22   #518
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Originally Posted by Golgotha View Post
Focus.
Clever! Let me retort with: "Open your mind."

Quote:
Originally Posted by Golgotha View Post
One content package is created to provide the player a large, varied gameplay addition including new areas, skills and end-game challenges. The power creep is a byproduct of said product. The other is cashing in on nothing more than a tacked-on power creep feature. Any reasonable person can see the disparity.
Yeah, I guess it's nice to get a few extra perks along with the power creep features, when you buy a campaign. So you don't get those when you just buy mercs. And power creep isn't just a byproduct, it's a conscious sales trick.

So, I guess it's just a value-for-money issue then? Simple solution: don't buy it if you don't think it's worth it. There is no disparity. In both cases, it's abundantly clear what you'll get for your money.
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Old Mar 25, 2011, 03:23 AM // 03:23   #519
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You guys are really reaching.
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Old Mar 25, 2011, 03:34 AM // 03:34   #520
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Originally Posted by Golgotha View Post
1. Added human error.
2. Need to be online at the same time.
3. Requires another player to be in the current meta for efficiency.
4. Did I mention human error?

You could have 5 hero mesmers in a group before, that's hardly the issue. Difference being now you can do so at any time, with predictable results and now at your full discretion and control. And further: others cannot unless they shell out $10+. Therefor it is a *drumroll*.. paid advantage.
Its paid advantage if the points you present are true.

1. I find my human companion quite capable and better then any hero.
2. I have no problem with that - in an age of communication like the one we live it isn't that hard.
3. People can dialog.
4. Not every human was made equal. And did I mention much more entertaining?

It is a paid advantage - a convenience one. But it doesn't break any game mechanics rules.

Like having extra character slots, extra campaigns, etc.

That alone doesn't prove that Anet is committing a crime by selling merc heroes.

A convenience advantage doesn't directly translate in a gameplay mechanics advantage.

A Jesus Sword that dealt over 9000 damage per swing and didn't drop in game on the other hand would be breaking the gameplay mechanics rules.

Of course I'm not going to convince you or others since you guys are primarily objecting microtransactions, especially one that is interesting from your point of view, but in essence is exactly like all other microtransactions, be it costumes, unlock packs, storage panes, etc, with the difference you think this one is more useful to have.
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